The Long-Grin Legacy

I have been developing the dragon's saga, off and on, since 1961, the beginning of my senior year in high school. I was still hoping to one day bring it to the screen as a feature-length animated musical fantasy when I painted the scene of the enchanted Princess Gwen's abduction by Akimera, the evil sorcerer, in 1983 -- but that same year, recognizing that motion picture special effects had come so far, I began to imagine Long-Grin interacting on screen with live performers and both my vision for the adventure and my development paradigm changed forever. Abandoning the idea of an animated musical fantasy, I embraced the concept of a live-action/CGI fantasy adventure spectacular. What you will see here are the fruits of the failed 1984 campaign to launch this incredibly expensive five part theatrical series, and its subsequent development to the present. Whether you're here because you love fantasy-adventure, or are a fan of the tales of King Arthur, or just love dragons (especially intelligent ones), you've come to the right place.

Travis Edward Pike
Otherworld Cottage, 2015